yes it's back -.-
I actually did this months and months ago . . . but didn't put it up for some reason
I was browsing through stuff and found it, and thought . . . hey! maybe people'll want to see this!
has a few new ships, lots of new weapons . . . should be interesting . . .
at any rate, hope you enjoy!
For those interested in playing a game here, I liked the module so much that I made a basic game for it. -------------------------------------------------------------------------------------------- Nobody gets to be the purple guys. For some reason they kill really fast and tend to win.
You get a fleet worth X points. X can be any number -- but I suggest going no higher than 10 points.
FIGHTER SQUADS (you may include only 1 fighter squad in a fleet) 1pt -- x12 drones -- These fly very fast and have a pretty nice weapon to ping away at large ships. 1pt -- x10 interceptors -- These fly very fast to avoid certain weapons. 1pt -- x10 heavy fighters -- These don't fly fast enough to avoid certain weapons. 1pt -- x8 hellspawn -- These survive minor shots well to continue harassing. 1pt -- x4 bomber -- These are very able to kill large ships quickly. ---- The main purpose of a fighter squad is to provide decoy targets as the battle starts so that your other ships are not immediately destroyed by the larger ships on the enemy side. Due to the costing on ships that spawn fighters, you get a much better initial value by choosing a fighter squad over those ships. You will probably not see any of your fighter squad alive at the end of a battle.
MINOR SHIP SQUADS (you may include only 2 minor ship squads in a fleet) 1pt -- x2 heavy bomber -- If you can decoy fire away from these, they kill large ships very fast. 1pt -- x3 light frigate -- These are well rounded ships, able to thin fighter numbers or peck at large ships. 2pts -- x3 heavy frigate -- These are tough for their size and have excellent range to snipe large ships.
MAJOR SHIPS (you may include as many as you like within your point spread) 1pt -- x1 light cruiser -- This ship tags fighters well and at extreme range. 1pt -- x1 hunter killer -- This ship is much like a light cruiser. It is faster, meaner, and easier to destroy.
2pts -- x1 drone frigate -- Left alone too long, this swarms the battle-space with too many drones to handle. 2pts -- x1 destroyer -- This ship excellent against smaller ships and very hard for smaller ships to destroy.
4pts -- x1 carrier -- Like the drone frigate, this ship can spawn fighters quickly. Its bombers are deadly. 4pts -- x1 heavy cruiser -- This ship handles most other ships easily, but can be out-ranged.
6pts -- x1 dreadnought -- This ship handles fighters and large ships well, but can struggle vs mid-sized ships. 6pts -- x1 station -- The base station sports an extreme range 360 degree firing arc of deadly magnitude. --------------------------------------------------------------------------------------------
Here's a couple of challenges to get you started:
"Attack the base!" (10 point game) YELLOW 6pts -- x1 station 2pts -- x6 light frigate 2pts -- x2 hunter killer
Choose another color (not purple!) and build a fleet that does not have a station in it. See if you can destroy the station -- you win the battle if the station is destroyed, even if yellow is the one with ships remaining.
The goal here is to utterly destroy all three major ships. --------------------------------------------------------------------------------------------
I hope to see a third version of the module sometime, Minaskosai. It was fun to toy with.
The point system seems to hold up well at higher values. The only issue is that fleets with a fighter squadron tend to spam off the screen when listing ships.
Further play-testing update -- the light frigate is vastly outperforming in larger battles compared to what it does in tiny solo battles. New point value there:
1pt -- x2 light frigate (instead of x3 light frigate)
This means "Attack the base!" should only have 4 light frigate, not 6 of them.
Sorry to repeatedly comment, but I have a few suggestions for "SBSB3" if you ever find time to do it. 1: Bring back the shipyard. 2: Maybe some variation on the units depending on faction. 3: Also, a "Star Wars" version would be great. Not to asking you to join the franchise, but it would be great. I could supply you with a (unfortunately) long list of ship types, if you'd like.
For those interested in playing a game here, I liked the module so much that I made a basic game for it.
--------------------------------------------------------------------------------------------
Nobody gets to be the purple guys. For some reason they kill really fast and tend to win.
You get a fleet worth X points. X can be any number -- but I suggest going no higher than 10 points.
FIGHTER SQUADS (you may include only 1 fighter squad in a fleet)
1pt -- x12 drones -- These fly very fast and have a pretty nice weapon to ping away at large ships.
1pt -- x10 interceptors -- These fly very fast to avoid certain weapons.
1pt -- x10 heavy fighters -- These don't fly fast enough to avoid certain weapons.
1pt -- x8 hellspawn -- These survive minor shots well to continue harassing.
1pt -- x4 bomber -- These are very able to kill large ships quickly.
---- The main purpose of a fighter squad is to provide decoy targets as the battle starts so that your other ships are not immediately destroyed by the larger ships on the enemy side. Due to the costing on ships that spawn fighters, you get a much better initial value by choosing a fighter squad over those ships. You will probably not see any of your fighter squad alive at the end of a battle.
MINOR SHIP SQUADS (you may include only 2 minor ship squads in a fleet)
1pt -- x2 heavy bomber -- If you can decoy fire away from these, they kill large ships very fast.
1pt -- x3 light frigate -- These are well rounded ships, able to thin fighter numbers or peck at large ships.
2pts -- x3 heavy frigate -- These are tough for their size and have excellent range to snipe large ships.
MAJOR SHIPS (you may include as many as you like within your point spread)
1pt -- x1 light cruiser -- This ship tags fighters well and at extreme range.
1pt -- x1 hunter killer -- This ship is much like a light cruiser. It is faster, meaner, and easier to destroy.
2pts -- x1 drone frigate -- Left alone too long, this swarms the battle-space with too many drones to handle.
2pts -- x1 destroyer -- This ship excellent against smaller ships and very hard for smaller ships to destroy.
4pts -- x1 carrier -- Like the drone frigate, this ship can spawn fighters quickly. Its bombers are deadly.
4pts -- x1 heavy cruiser -- This ship handles most other ships easily, but can be out-ranged.
6pts -- x1 dreadnought -- This ship handles fighters and large ships well, but can struggle vs mid-sized ships.
6pts -- x1 station -- The base station sports an extreme range 360 degree firing arc of deadly magnitude.
--------------------------------------------------------------------------------------------
Here's a couple of challenges to get you started:
"Attack the base!" (10 point game)
YELLOW
6pts -- x1 station
2pts -- x6 light frigate
2pts -- x2 hunter killer
Choose another color (not purple!) and build a fleet that does not have a station in it. See if you can destroy the station -- you win the battle if the station is destroyed, even if yellow is the one with ships remaining.
"Escort Assault" (8pt game)
YELLOW
4pts -- x2 destroyer
4pts -- x1 carrier
The goal here is to utterly destroy all three major ships.
--------------------------------------------------------------------------------------------
I hope to see a third version of the module sometime, Minaskosai. It was fun to toy with.
14 Interceptors
20 Drones
Nearly 2 months in and this little module is still my favorite game.
12pts x3 Heavy Cruiser
8pts x2 Carrier
The point system seems to hold up well at higher values. The only issue is that fleets with a fighter squadron tend to spam off the screen when listing ships.
1pt -- x2 light frigate (instead of x3 light frigate)
This means "Attack the base!" should only have 4 light frigate, not 6 of them.
1: Bring back the shipyard.
2: Maybe some variation on the units depending on faction.
3: Also, a "Star Wars" version would be great. Not to asking you to join the franchise, but it would be great. I could supply you with a (unfortunately) long list of ship types, if you'd like.
While I'm reinstalling it, this is my savior. THANK YOU!