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yes it's back -.-
I actually did this months and months ago . . . but didn't put it up for some reason
I was browsing through stuff and found it, and thought . . . hey! maybe people'll want to see this!
has a few new ships, lots of new weapons . . . should be interesting . . .
at any rate, hope you enjoy!
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:iconjaycebrasil:
jaycebrasil Featured By Owner Jun 14, 2015
May the force be with you
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:iconmashabelyankina:
Why, when i'm choose a ship and click play, everything simply resets?

..uh, ii'm know now.
Reply
:iconthehylianbatman:
TheHylianBatman Featured By Owner Aug 10, 2013
Is there a newer build?
Reply
:iconmikesw1234:
Mikesw1234 Featured By Owner Jul 29, 2013
This is pretty awesome.
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:iconmadfox43:
madfox43 Featured By Owner Mar 3, 2013
I have wasted so much time playing this game. For something so randomized, it's loads of fun. Maybe that's part of it...
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:icontntmak:
tntmak Featured By Owner Jun 8, 2013
cant play
Reply
:iconelder-sun:
Elder-Sun Featured By Owner Dec 15, 2012
Great module, Minakosai. Lots of fun.

For those interested in playing a game here, I liked the module so much that I made a basic game for it.
--------------------------------------------------------------------------------------------
Nobody gets to be the purple guys. For some reason they kill really fast and tend to win.

You get a fleet worth X points. X can be any number -- but I suggest going no higher than 10 points.

FIGHTER SQUADS (you may include only 1 fighter squad in a fleet)
1pt -- x12 drones -- These fly very fast and have a pretty nice weapon to ping away at large ships.
1pt -- x10 interceptors -- These fly very fast to avoid certain weapons.
1pt -- x10 heavy fighters -- These don't fly fast enough to avoid certain weapons.
1pt -- x8 hellspawn -- These survive minor shots well to continue harassing.
1pt -- x4 bomber -- These are very able to kill large ships quickly.
---- The main purpose of a fighter squad is to provide decoy targets as the battle starts so that your other ships are not immediately destroyed by the larger ships on the enemy side. Due to the costing on ships that spawn fighters, you get a much better initial value by choosing a fighter squad over those ships. You will probably not see any of your fighter squad alive at the end of a battle.

MINOR SHIP SQUADS (you may include only 2 minor ship squads in a fleet)
1pt -- x2 heavy bomber -- If you can decoy fire away from these, they kill large ships very fast.
1pt -- x3 light frigate -- These are well rounded ships, able to thin fighter numbers or peck at large ships.
2pts -- x3 heavy frigate -- These are tough for their size and have excellent range to snipe large ships.

MAJOR SHIPS (you may include as many as you like within your point spread)
1pt -- x1 light cruiser -- This ship tags fighters well and at extreme range.
1pt -- x1 hunter killer -- This ship is much like a light cruiser. It is faster, meaner, and easier to destroy.

2pts -- x1 drone frigate -- Left alone too long, this swarms the battle-space with too many drones to handle.
2pts -- x1 destroyer -- This ship excellent against smaller ships and very hard for smaller ships to destroy.

4pts -- x1 carrier -- Like the drone frigate, this ship can spawn fighters quickly. Its bombers are deadly.
4pts -- x1 heavy cruiser -- This ship handles most other ships easily, but can be out-ranged.

6pts -- x1 dreadnought -- This ship handles fighters and large ships well, but can struggle vs mid-sized ships.
6pts -- x1 station -- The base station sports an extreme range 360 degree firing arc of deadly magnitude.
--------------------------------------------------------------------------------------------

Here's a couple of challenges to get you started:

"Attack the base!" (10 point game)
YELLOW
6pts -- x1 station
2pts -- x6 light frigate
2pts -- x2 hunter killer

Choose another color (not purple!) and build a fleet that does not have a station in it. See if you can destroy the station -- you win the battle if the station is destroyed, even if yellow is the one with ships remaining.

"Escort Assault" (8pt game)
YELLOW
4pts -- x2 destroyer
4pts -- x1 carrier

The goal here is to utterly destroy all three major ships.
--------------------------------------------------------------------------------------------

I hope to see a third version of the module sometime, Minaskosai. It was fun to toy with.
Reply
:iconelder-sun:
Elder-Sun Featured By Owner Jan 18, 2013
Interceptor & Drone squadrons need vastly more ships to compete:

14 Interceptors
20 Drones

Nearly 2 months in and this little module is still my favorite game.
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:iconelder-sun:
Elder-Sun Featured By Owner Jan 20, 2013
...and Carrier should be 3pts it seems.
Reply
:iconelder-sun:
Elder-Sun Featured By Owner Dec 16, 2012
BLUE "Engage the Imperial Fleet" (20pt battle)

12pts x3 Heavy Cruiser
8pts x2 Carrier

The point system seems to hold up well at higher values. The only issue is that fleets with a fighter squadron tend to spam off the screen when listing ships.
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:iconelder-sun:
Elder-Sun Featured By Owner Dec 15, 2012
Further play-testing update -- the light frigate is vastly outperforming in larger battles compared to what it does in tiny solo battles. New point value there:

1pt -- x2 light frigate (instead of x3 light frigate)

This means "Attack the base!" should only have 4 light frigate, not 6 of them.
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:iconelder-sun:
Elder-Sun Featured By Owner Dec 20, 2012
Drone Frigate reduced to 1pt per ship. It is strong in numbers at 1pt, but at 2pts it was never better than Destroyer.
Reply
:icontheelevateddeviant:
TheElevatedDeviant Featured By Owner Jan 26, 2012
Sorry to repeatedly comment, but I have a few suggestions for "SBSB3" if you ever find time to do it.
1: Bring back the shipyard.
2: Maybe some variation on the units depending on faction.
3: Also, a "Star Wars" version would be great. Not to asking you to join the franchise, but it would be great. I could supply you with a (unfortunately) long list of ship types, if you'd like.
:salute:
Reply
:icontheelevateddeviant:
TheElevatedDeviant Featured By Owner Jan 25, 2012
My Star Wars: Empire at War killed itself.
While I'm reinstalling it, this is my savior. THANK YOU!
Reply
:icontheelevateddeviant:
TheElevatedDeviant Featured By Owner Jan 25, 2012
SW3333333333333333333333333333333333333333333T
Reply
:iconkyrasmoonhunter:
KyrasMoonhunter Featured By Owner Oct 20, 2011
This kinda helps me with a space project of mine, my question is how did you do this, and would you be able to make one with bigger ships? maybe a super weapon or two, you dont have to just curious
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:iconkyrasmoonhunter:
KyrasMoonhunter Featured By Owner Sep 2, 2011
SWEEEETS >.>
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:iconmadfox43:
madfox43 Featured By Owner Aug 17, 2011
My only complaint is that I can't designate where anything will start at. The random spawn does make for interesting combinations that unfold unpredictably... but sometimes I want a straight up, fair head on battle! Sheesh! :P

Maybe as an alternate option... ;)
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:iconimladros:
Imladros Featured By Owner Mar 7, 2011
Awesome!
Reply
:icon0unstableisotope0:
0UnstableIsotope0 Featured By Owner Mar 3, 2011
JESUS I CANt PLAY IT, IT KEEPS GOING BACK TO CHOOSE YOUR SHIp SCREEN
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:iconthe-hamer:
the-hamer Featured By Owner Jan 9, 2011
meh... space shouldn't loop.
Anyways, I'm working on something similar to this in Java. Larger scope, but still, interested in a little co-development? I'm mainly a coder myself
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:iconseth344:
Seth344 Featured By Owner Dec 22, 2010
hey minasksai what will be in number 3 give us a little sneak peek





ZOMG A PIE
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:iconseth344:
Seth344 Featured By Owner Dec 22, 2010
Hey i have and idea for a ship: a Battle dreadnought its like a dreadnought but bigger and more powerfull and with a hanger with hellspawns and a few intercepers.Oh and maybe a suicide fighter that causes lots of damage,but kills its self
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:iconfrozenfire100:
frozenfire100 Featured By Owner Dec 5, 2010
......hmmmm should try for less lag...and more ships....maybe customizating ships??? that might be cool
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:iconfrozenfire100:
frozenfire100 Featured By Owner Dec 5, 2010
oh and maybe a spawning menu????
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:iconhaseoyashimora:
HaseoYashimora Featured By Owner Oct 17, 2010  Hobbyist Writer
lol, this is fun
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:iconmadfox43:
madfox43 Featured By Owner Jun 26, 2010
Oh my... so many hours have I wasted playing around with this fantastic contraption. :D
Reply
:iconcat2432:
cat2432 Featured By Owner Jun 24, 2010
dude you could make a movie or an awesome story fore all these games combined
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:icon1riael1:
1Riael1 Featured By Owner Nov 27, 2009
u should put more ships in a bigger screen and some sound k?[link]
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:icon1riael1:
1Riael1 Featured By Owner Nov 22, 2009
how i can download it? is cooooooooool and if i lost my internet i wanth play
Reply
:iconarmy1234:
army1234 Featured By Owner Oct 28, 2009
:):)this is sooo cool!

:? whens the next one comming out?
Reply
:iconbezier123:
Bezier123 Featured By Owner Apr 4, 2009
This is lots of lots of fun, playing around with these ships.

Two thigs I find weird - the ships returning to the upper left corner after each battle and the ships deployed from a carrier unit not returning to it at all... But that is not really important.

Using this space-battle engine would be grat in a more strategis game, where you actualy know the opponents forcdes, plan on what ships you throw at the opponent and atch then fight, earn your dole and buy/build more ships. Complication, but then you could make it a MMO and allow players to attack each other :) That's just an idea that sprung into my mind, seeing how many flash MMOs appears out there. This one would be something fresh methinks.
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:iconsasquatchismyhero:
sasquatchismyhero Featured By Owner Jan 24, 2009   Traditional Artist
this is the most kickass thing ever.
well, close to it.
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:iconmaster-of-an-empire:
Master-of-an-empire Featured By Owner Jan 20, 2008
So how is the sequal coming along?
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:icondurendal5150:
Durendal5150 Featured By Owner Aug 26, 2007  Hobbyist Writer
The whole series of this thing is wonderful. ^^

I'm a fan, (Obviously) of anything to do with space combat. This is a bit of nostalgia to me, from beck when I played MoO II for days straight, and eventually the tactical fights got so big I had to set it on auto and go to bed, and HOPE it was done by morning. Good times.

Hmm, I'd have some suggestions, but I don't want to bother, you seem to know what your doing. ^^
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:iconminaskosai:
minaskosai Featured By Owner Aug 26, 2007
lol, thanks!!

and I love suggestions . . . you might have some Idea I never thought of, or some novel way of doing things that I hadn't considered either =p
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:icondurendal5150:
Durendal5150 Featured By Owner Aug 26, 2007  Hobbyist Writer
Alrigty then. ^^ Likely you've considered some of it though.

My first thought was giving different colors different, but balanced, ships. not necessarily completely different, just maybe with slightly different weapons or some such thing. likely not a great idea, but just a thought.

I've been reading too much Crest of the stars, so what about stand-off engagements? Actually, CotS style mine-fights could be it's own simulation....

There is a notable problem with your carrier-type ships, their AI closes with the enemy! perhaps fixing it so that CVs stay back would be a good tweak.

I would say more about the AI, but that's something I assume is difficult to program, so I'll leave it be. Getting it to use believable combat tactics is likely both troublesome and a waste, after all, most of the appeal of space battles is in the explosions anyway.

I'm sure if I play with it some more I'll think of something else, but that's what I've got for now, Hope it helps. ^^
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:iconminaskosai:
minaskosai Featured By Owner Sep 18, 2007
*replies a month later* XD

it's not a bad idea . . . I think in one version I put some blanket bonuses on colors . . . i.e. black has stronger weapons, but is slower. . . blue is fast but weak . . . etc.
pretty sure that's not this version, however

and as to the AI . . . I won't say that programming AI is easy, but the real difficulty in having complex AI is processing power . . . it's a tradeoff . . . you can have a really smart AI that takes forever to decide what to do, or you can have a dumb AI that'll play in realtime (well, for the purposes of a simple game like this, anyway . . . you could build an expensive custom system to run a really smart AI in realtime, too XD).
in this case, all the ships have a relatively dumb AI, and there's no coordination with other ships.
AI is something I'm working on improving though, in potential future versions.
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:icondurendal5150:
Durendal5150 Featured By Owner Sep 18, 2007  Hobbyist Writer
Ah, the blanket bonuses work. ^_^ Some distinguishing factor would be interesting.

As for the AI, I can understand the problems with that. Coordination with the rest of the fleet would be a good upgrade, if a time consuming and processor killing one. Mainly, I think it would work out to just get the carriers to circle instead of run to engage, and you'd be good. ^^
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:iconmaster-of-an-empire:
Master-of-an-empire Featured By Owner Mar 9, 2007
I hope you are working on the next sequal to this game! I like these things! :D :jedi:
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:iconminaskosai:
minaskosai Featured By Owner Mar 9, 2007
lol
working on doing it in Java
it's coming along nicely
a little slower than I'd like . . . but nicely!!!

right now I'm getting the beam weapons graphics up to completeness
I'd Expect it to be done at some level in 2-3 months unless I abandon it . . . but it doesn't look like I will!

I don't think I can put it up as a deviation here, sadly, but I will post a link to it in my journal when it's finished ^_^
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:icon0unstableisotope0:
0UnstableIsotope0 Featured By Owner Mar 3, 2011
Well that never happened...
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:iconmadfox43:
madfox43 Featured By Owner Sep 20, 2009
Ever finish making it?
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:iconmaster-of-an-empire:
Master-of-an-empire Featured By Owner Mar 15, 2007
Thank you so very much. I would greatly appreciate that. :D :jedi:
Reply
:iconikarugan1984:
ikarugan1984 Featured By Owner Jan 22, 2007
Seeing as how I put this on my favourites and then you went to the trouble of adding a comment to my page, I'd better stop lazing about and comment lol.
Without a doubt I love playing about on this, as it's lots of fun but I do have a few minor niggles.

First off, should dreadnaughts have that weird insta-kill weapon? I know they're supposed to be uber powerful and all, but that thing just seems a bit too much.
Also, I feel the "destroyer" given it's abilities probably shouldn't be classed as such, it feels more like a "cruiser" or "medium Cruiser" if it was classed as such it would probably fit in better with it's actual abilities. You could then reclass the heavy frigate as the destroyer, and rename the light frigate to just frigate. This would give a new players a better feel for where these ships fall into the roster.
And, does the destroyer have to look like a damn tadpole? It just looks silly to me, which is a shame 'cos everything else looks really awesome.
Oh, and as for certain ships having freudian appearances? Don't worry, most sci-fi ships tend to look phallic in some way, it's a design thing.
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:iconminaskosai:
minaskosai Featured By Owner Jan 23, 2007
which insta-kill weapon?
if your referring to the one where it pauses, then there's this whole field of explosions . . . . that's a game error . . . it's a regular flak cannon like you see on lots of the ships that's just allowed to fire infinitely many times

it'll be gone in the new version, if/when I get around to fixing it . . . . but only because the new version is re-written from scratch.
which just means it'll have all sorts of new bugs!

and thanks for the critique!
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:icon0unstableisotope0:
0UnstableIsotope0 Featured By Owner Mar 3, 2011
This never happened.
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:iconmaster-of-an-empire:
Master-of-an-empire Featured By Owner Dec 21, 2006
Cooler than the last two!:D I wonder if you could add robots to this thing thoug? :? Just asking you know. ^^;
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:iconminaskosai:
minaskosai Featured By Owner Dec 22, 2006
perhaps, what do you mean by 'robots'? lol
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:iconmaster-of-an-empire:
Master-of-an-empire Featured By Owner Dec 22, 2006
Like a little dome-like drones with tentacles that have a single medium laser (and medium missles perhaps) that are deployed by those space bases or a new kind of ship. They would then orbit the thing that deployed them and shoot down whatever came near them. It is just a idea. You don't have to use it, but it would be a cool addition. ^^; :jedi:
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