ok . . . completely different from the last one . . .
this one doesn't have huge, screen filling ships, nor the huge amounts of weaponry present in the last one . . . it does
however allow you to put in much larger numbers of ships without the lag ^_^
and a much nicer interface . . . select the team, then the ships you want on that team . . .
or if you don't feel up to it, wait a minute without selecting anything, and it'll provide you with a nice demo! ^_^
hold space for a second or two to restart and return to the menu.
explosions now have gradient rather than one color
turrets target individually
all ships(except the carrier) now called by same function (this reduced the number of lines of code somewhat . . . previous version had about 700, this has abou 550 . . . about half as much as the original)
added two new ships, Heavy Cruiser, and the Dreadnought (VERY tough)
increased fighter weapon power, and intelligence
fixed various bugs
added ship descriptions
yes, I'm well ahead of schedual on that update!
lengthened time before demo starts
tweaked explosions . . .
added random element to weapon damage
for those interested, I have a different version which, due to the manner scripted, quickly became problematic . . .
located here: [link]